![]() ![]() Instead, the source can be found in the accompanying GitHub repository and this ramble will go over the various features of the grass, and how it is achieved at a high level. Which means it would take a long time to write it as a tutorial, and my time these days is very limited. Originally this was going to be a step-by-step, line-by-line walkthrough for writing a grass shader, however the resulting program is quite long as it utilizes all five shader stages. In this ramble we will implement a robust grass solution that can cover most needs, and can be applied to arbitrary objects and not just terrain. While Unity provides basic grass functionality using terrain detail layers, the official offerings can be a bit lacking. Grass is an effect that can add a lot of detail and depth to your scenes and can be found in games across all genres.
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